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Shadow Temple

See Bongo Bongo for the boss fight in Shadow Temple.


──── Entering Shadow Temple ────


Hookshot jump to Shadow Temple early

This is a first person item lock hookshot jump. For any setup, press hookshot within a 4 frame window after bonking start the aiming loop. There's then a 2 frame window to press hookshot to get the jump.

using Dampe's hut

This is slower than using the fence when coming from Dampe's grave, but is listed first here because the video tutorial is helpful for either jump location.

using fence

This setup saves around 2s over using Dampe's hut. After beginning the jump, time holding up and jumpslashing to land on the out of bounds collision.

The first part of this video covers the hookshot jump like the videos above, but the second part goes over how to make it to the dungeon entrance after the hookshot jump and how to back up various mistakes.


──── First rooms ────


Get over the first two gaps without Hookshot or Hover boots

It is possible even without the hookshot or hover boots to get past the first gap in shadow temple and also the gap where you raise the bars after the truth spinner. This can be done as both child and adult link with a simple megaflip. Note that for the first gap, if you are doing a chu megaflip using pause buffering, you must be standing right at the edge for it to clear the gap.

Truth Spinner

In most speed runs, a player will either not have the lens of truth or magic, so the truth spinner must be done by guessing. A few things to note: There are 5 positions you can set the spinner, but it will always be one of the back 3, never the ones on the edges; thus, you have a 1 in 3 chance of getting it first try. It is also important that you do not fall in the pit if you are wrong, as this resets the room. You can either have ISG activated or have the Hover Boots on and start rolling away if the pit opens up. A few well-timed sidehops could get you away from the pit before it opens up too, but this is not recommended.

Truth Spinner Skip

Found by MrGrunz as child & Skater as adult

You can also do a distant megaflip through the gate, allowing you to not push the Truth spinner.

Dead Hand quick kill

Dead Hand's spawn point is random. Unfortunately, it's possible for it to spawn out of bounds, and this means there's no way to fight it.

As child, jumpslash a hand and then back away to avoid getting grabbed. Crouch stab the head twice (jumpslash damage is stored). As Dead Hand walks away, time a jumpslash using a cue with its left arm as shown in the video, then time one more jumpslash the same way to finish the fight.

As adult, not much changes. Instead of crouch stabbing the head twice, crouch stab and then slash. Then you'll only need one jumpslash as Dead Hand walks away to finish the fight.


──── Later rooms ────


Right before entering the large main room, Navi will try to warn you about the Wallmasters. Simply store a ground jump and walk past to avoid it.

Main Room Hoverslide

If you angle a superslide correctly from the main room, then equip the hover boots, you can hoverslide over to where the room with the Gold Skulltula, Like-Like, keese, and invisible scythe are. This saves time over going through the falling blades and around on a few invisible platforms.

Like-Like Clip for Gold Skulltula

In the room with the Gold Skulltula, Like-Like, keese, and invisible scythe, normally you must defeat all the enemies in the room to open the bars in the back for the Gold Skulltula. By manipulating the like-like against the gate, it is possible to perform a hookshot clip to get through. Once inside, you can simply walk out through the gate because only one side is solid.

Falling Spike Clip

In the room with two falling spikes, you are typically supposed to move the large block across the room to not get crushed. However, with a well-timed jumpslash, backflip, sidehop, or damage from the razor, it is possible to clip on top of the spikes. If you are in the air and under the spikes, you will not get crushed, but pushed through to the top, allowing for easy access to the switch and then the key.

Falling spike damage boost (glitchless)

setup from silver rupee puzzle

More setups

setup from voiding out

Block Skip

Nearly the entire main section of the temple can be skipped using this trick. In the spinning scythe room there is a hole that leads down near the boat. Normally you would come from the other side and move the block and this would open up a shortcut straight to the boat. However, a well-angled jumpslash can clip through the gate near the boat, where the gate meets the wall. It is also possible to superslide through this gate-wall connection, but is rather difficult and uses explosives, so the jumpslash method is almost always preferred.

On the Virtual Console, the controller sensitivity is such that just flicking the control stick to the right will give you the correct angle.

Wheel Jump

In order to get up to the boat, you normally would push the block over, climb up it and then climb the ladder to the top. You could additionally just hookshot the top of the ladder. The fastest method, however, is a precise jump off the edge towards the wheel. If done correctly you can pop right on top of the boat's wheel, and then just sidehop to the middle of the boat. This is demonstrated at the end of the above video.

Boss Key without Din's Fire

Discovered by AKA

In the boss key room, there are two spike walls which slowly close in on Link that normally must be burned using Din's Fire. Instead, when you enter the room, immediately run over to the wall on the right and slash your sword at it, using the video as guidance for where on the wall to hit. This will activate the Redead behind the wall. Stay as close to the wall as possible (this will require taking damage) and soon the Redead should freeze you, allowing the walls to pass through you. When you're free, just kill the Redead and get the boss key. To escape, either wait until the walls come together (which causes the game to think you were crushed), or use Farore's Wind to warp out.

Clear the large gap without arrows

After riding the boat, there is a large gap you normally need to cross before you can head to the boss. This is supposed to be done by shooting arrows into the bomb flowers to blow up a statue, creating a bridge. There are three other methods that can be used:

Hoverslide

Simply set up a superslide and then equip the hover boots to slide across the gap.

Chu Megasidehop/Flip

Do a chu megaflip or megasidehop from the broken piece of pillar, and equip hoverboots before you start to fall. A jumpslash can be added to ensure the landing on the other side.

Chu

It is possible, using a precise angle, to have a chu run across the gap and blow up the bomb flowers. See the video for details.

Boss Key Skip

chu + nut ledge clip at boss door

Bombchu Hover out of bounds

Discovered by Jiano

This uses 50 bombchus and is not used during a normal speedrun, but is worth documenting here for categories such as adult max %.

Redead Clip and bomb hover to Loading Zone

Discovered by MrGrunz

This has never been done on console and probably will never be done on console, due to the difficulty.

Boat Skip

Triple Slash Clip (TSC)

This method is slower than the methods with bombs, but very few routes have bombs at this point in the run making this the most common method of boat skip. The video goes over a position setup from the chest and a backup.

Slower setup - the TSC part of this setup is not recommended, but the out of bounds hover boots part, while slower than the video above, may be easier.

Hoverbootless

This still requires beating Dead Hand, so it is useful for runs that cannot get hover boots (such as low%).

Boatkey skip

These tricks are similar to boat skip but also end up in the loading zone for Bongo Bongo, making them much faster. However, they do require bombs.

with hess

with superslide