Nocturne RTA
This category completes Forest, Fire, and Water Temples and gets Nocturne of Shadow from the Sheik cutscene in Kakariko Village. It does not allow RBA, BA, GIM, or SRM.
Equips are notated as (e.g.)
- ![bomb] || ![hook] || ![stick] (![weird egg])
- ![goron tunic]
where the item in parentheses shows which slot the item before it is equipped over (here, stick is equipped on the adult trade quest slot) and the red bars indicate that the c-button the item is on is important (here, hookshot must be on c-down). In this route, which c-button each item is equipped on is important at one point, and will be explicitly stated as such when it matters by marking the surrounding bars in red. Bomb, bombchu, and rupee counts and health are notated as [b, c, r, h] where relevant. See Common Terms and Abbreviations.
It is helpful to watch a top run on the leaderboard for reference when learning, as this route document can only go into so much detail. Older routes can also be seen in spreadsheet format; these routes are from before Fire Temple zombie jump. See Addenda for information on a reroute to remove the RNG fairy.
Child
- Exit Link's house, backflip/backwalk angle to first stepping stone
- Stepping stones blue rupee [5r]
- Shop hidden blue rupee [10r]
- Buy Deku Stick [0r]
- ![stick] || blank || blank
- Climb to Lost Woods with ledge popup [5r]
- Child aqua escape with stick
- Swim down Zora's River [22r]
- Sidehop FWESS to Kakariko to skip owl
- Collect cuccos for bottle
- If you're worried about taking too long and losing the Navi prompt, complete BotW between collecting the first four cuccos and collecting the last three
- Alternatively, dip into the grotto
- Navi dive to enter BotW
- If you take too long collecting cuccos and the Navi prompt disappears: Go to graveyard, catch bugs, dump them on the soil patch to spawn the gold skulltula, and die to it to get the Navi prompt back 30 seconds after area load
- If you take too long collecting cuccos and the Navi prompt disappears: Go to graveyard, catch bugs, dump them on the soil patch to spawn the gold skulltula, and die to it to get the Navi prompt back 30 seconds after area load
- Skull push (with deku stick) to bombchu chest [10c, 20r+]
- Vine clip with bombchu and void [9c, 20r+]
- ![chu] || blank || blank on buffer
- Exit BotW
- Backwalk to Hyrule Field
- Skip owl with sign
- Enter Market at night with 3 drawbridge red rupees [9c, 80r+]
- If you're doing the alternative route that gets a guaranteed fairy instead of a random one (20s slower than best RNG), this is where the route differences begin
- Shop clip to buy Hylian Shield [9c, 0r+]
- Door of Time skip (as child, without sword)
- Pick up Master Sword
Dungeon preparation
The only bombchu uses that aren't trivial to skip are blowing up the wall just inside DC and getting to the boss ledge without longshot in Water Temple. Other bombchu uses can be skipped if you're worried about having enough for Water Temple
- Light Medallion and Sheik cutscenes
- Savewarp
- ![chu] || ![bottle] || blank
- One item needs to replace bombs on c-down so that one c-button remains empty for the bottle dupe in graveyard
- Exit to Hyrule Field
- Double chu HESS to Kakariko [7c]
- Alternatively, single chu HESS (slower)
- Chu HESS off sign to Graveyard [6c]
- Enter Dampe's grave with poe damage grab cancel [6c, 2.5h]
- Dampe race for hookshot
- Void and exit [6c, 1.5h]
- If you accidentally get stuck in the windmill, clip out with a chu
- Catch bugs to dupe bottle on empty c-button
- ![chu] || blank || ![bottle] during bottle swing
- Chu grass for damage [5c, 1h]
- RNG fairy from grass
- Fairy can only spawn at 1h or less; can use poe for additional damage if needed
- If you accidentally catch bugs again, shield swipe to catch a fairy in the same real bottle without having to release bugs first
- Return to Kakariko
- Alternative route converges with main route here
- Alternative route converges with main route here
- Chu HESS off sign to DMT [4c, 1h]
- ![chu] || ![bugs] || ![hook]
- Chu HESS off sign to Dodongo's Cavern [3c, 1h]
- Use chu to blow up rock wall inside dungeon [2c, 1h]
- Hookshot jump to 2f bridge [2c, 3h]
- Get bomb bag [20b, 3c, 2h]
- Exit DC
- Chu HESS off rock to Goron City [20b, 1c, 3h]
- ![bomb] || ![bugs] || ![hook]
- Megasidehop clip into Darunia's room [19b, 1c, 3h]
- Clip past statue to DMC (bomb method is fastest) [18b, 1c, 3h]
- Deathless Bolero cutscene skip [17b, 1c, 2h]
- Bomb HESS through Goron City to Lost Woods [15b, 1c, 1.5h]
- Adult aqua escape
- Megasidehop to Zora's Domain [14b, 1c, 1.5h]
- Ladder clip to Lake Hylia
- HESS to fire arrow plaque [13b, 1c, 1.5h]
- Jumpslash clip into Water Temple
Water Temple
- Boss ledge without longshot (superswim popup method) [13b, 0c, 1.5h]
- ![bomb] || ![bugs] || ![chu]
- ![bomb] || ![bugs] || ![hook] on buffer if buffering; otherwise equip on boss key skip buffer
- If worried about health, get fairy from pot after popup
- Ascend slope with blade traps
- Water Temple boss key skip (2 bomb method) [11b, 1h]
- Morpha with hookshot and Master Sword
- Water Medallion cutscene skip [9b, 3h]
- Bomb OI method is fastest, but bottle OI with bugs works as well
- Play Bolero with OI (bomb OI is fastest) [8b, 2.5h]
Fire Temple
- Drop to Fire Temple entrance (grab ladder to avoid damage)
- ![bottle] || ![bugs] || ![hook]
- Clear Darunia cutscene (timestop method)
- Get bombs and bottle fairy [18b, 2.5h]
- If you want to be at 3h to have as much time as possible to set up for the zombie jump, heal with the other fairy
- ![bomb] || ![bugs] || ![hook]
- Return to entrance
- Get ISG and Ledge Cancel [17b, 2.5h]
- Zombie jump to maze room
- HESS to fire wall [16b, 2.5h]
- Alternatively, traverse maze by skipping flame barrier (slower)
- Bypass fire wall in corner during damage invincibility [15b, 2.5h]
- Break pots for bombs if needed [20b, 2.5h]
- Can get health if needed in preparation for 1/16 health; ideally have 2.5h entering flare dancer
- Flare dancer with damage [20b, 1 + 1/16h]
- Fire damage between cycles to 1 + 15/16h; begin moving to cancel flames when HUD shows 2 full hearts
- Flare dancer explosion damage to 1 + 1/16h
- Climb through next room [19b, 1 + 1/16h]
- Hammer
- Boss key skip from SoT block room (1h damage jumping down) [19b, 1/16h]
- ![bomb] || ![bugs] || ![hammer] on buffer if buffering (need to pause anyway if using 133 Volvagia strat)
- If using the superslide Volvagia strat and buffering that, ideally equip hammer on that buffer and don't buffer the boss key skip
- If using the weirdshot Volvagia strat, leave hookshot equipped for now and equip the hammer during the fight; ideally don't buffer the boss key skip
- Fire keese in hammer room can be used to reach 1 + 1/16h if needed
- If at 1/16h already, boss key skip from hammer room
- If you fall in the SoT block room, boss key skip from fire maze room
- Volvagia at 1/16h (superslide method) [17b, 1/16h]
- Weirdshot method also works
- 133 method works but uses 7 bombs, which may cost time later
- If you die, weirdshot to the boss key, savewarp, get 2 + 1/16h in entrance, damage down to 1/16h on lava in boss door room, and jump to boss door to retry
- Wrong Warp to Forest Temple [16b, 3h]
- ![bomb] || ![bugs] || ![hook] on buffer if using bomb OI
- Bomb OI method is fastest, but bottle OI with bugs works as well
Forest Temple
- Avoid skulltula or kill with hookshot or hammer
- Watch poes cutscene
- Boss key skip from central room
- If you miss the load zone and are going to void out, savewarp before voiding or you'll end up back in Fire Temple
- Phantom Ganon with hookshot [12b, 1h]
- Take 1.5h damage from 3 bombs between cycles 1 and 2
- Get ISG and take 0.5h damage from 1 bomb between cycles 2 and 3
- If you're low on bombs, take damage from Phantom Ganon and/or get ISG off Phantom Ganon to save up to 4 bombs
- Forest Medallion cutscene skip [10b, 3h]
- ![bomb] || ![bottle] || ![hook] on buffer if using bomb OI
- Bomb OI method is fastest, but bottle OI with bugs works as well
- If using a chu for Minuet cutscene skip, equip chu over hook here as well
- If playing Bolero after the cutscene skip as a backup for low explosives, equip bottle over a different slot to leave bugs equipped to use for OI (see below)
Nocturne of Shadow
- Damage down with bombs [5b, 0.5h]
- If too low on bombs, bottle OI with bugs to play Bolero, then savewarp from DMC
- Alternatively, can take damage from wolfos
- Reverse minuet cutscene skip [4b, 3h]
- Save and don't continue
- If you have a chu left over, using it for the final damage is easier to do fast than using a bomb
- Exit to Hyrule Field
- Superslide or HESS to Kakariko [2b]
- Watch Nocturne of Shadow cutscene and learn song
- Timing ends on the frame the dialog box that says "You have learned the Nocturne of Shadow" completes (i.e. the frame a blue square appears at the bottom or the textbox disappears, depending on player input)
Addenda
Reroute to remove RNG fairy
Getting the Hylian Shield and fairy from the shield grave in the graveyard is approximately 20s slower than getting the RNG fairy from the grass first try, making it a good alternative for consistency. The route changes are:
- Entering Market, ignore red rupees on top of drawbridge
- Skip Bazaar and go straight to Temple of Time
- Backwalk from Market to Kakariko (can't HESS without shield)
- Get bugs from Kakariko rock
- Backwalk to graveyard (can't HESS without shield)
- In graveyard, before heading to hookshot, go to shield grave for shield and fairy (use chu to blow up wall)
- After hookshot, exit graveyard directly
- Routes converge
This comparison video demonstrates the route. The comparison is still nearly accurate, but modern runs on the RNG fairy route use a double chu HESS to Kakariko to save an additional 2 seconds. The comparison also assumes getting to Market before the drawbridge is fully up, which costs time for the RNG fairy route side but may not be realistic for a beginner. Note that if you are using this route and don't attempt the HESS to DMT after graveyard, then it's about 3s faster to exit through the windmill and hookshot across the roofs after racing Dampe instead of crush voiding and exiting through the graveyard.
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