Glitchless (JP)
Intro
Outset
- Hero's Tunic, savewarp
- Telescope, zoom on mailbox
- Orca sword training, savewarp
- Roll to forest of fairies
- Get red rupee in the log and rupees in grass (30/200)
- Bokoblin fight
- Hero's Shield
- Leave Outset
- Spoils Bag, savewarp
Forsaken Fortress 1
- Watch gossip stone cutscene
- Skip rupees
- Window Jump
- Defeat searchlight bokoblin
- Stick jumpslash to window
- Barrel trick for moblins
- Quick Sidling
- Beat FF1
Windfall
- Talk to Mrs Marie
- Start Hide and Seek
- Get kid behind bush, bonk tree, get kid behind bomb house, get Ivan
- Free Tingle
- Get kid behind grave
- Collect rupees if needed to get to 30
- Finish Hide and Seek
- Talk to Mrs Marie again for purple rupee (80/200)
- Buy Sail (0/200)
To Master Sword
Dragon Roost (sail)
- Barrel game (80/200)
- Get Wind Waker and learn Wind's Requiem
- Rock Jump
- Get delivery bag, talk to Medli, deliver letter to Komali, go to pond
- Set wind N before throwing Medli
- Skip knocking down 2nd statue to enter DRC
- Dragon Roost Cavern
- Optional early small key route by bringing a stick through doors
- Skip sidling outside
- Bomb both warp pots
- Savewarp after Grappling Hook
- Grapple bokoblins (Joy Pendants: 2)
- "Sick Ass Skip" to Big Key and Save Warp
- Grapple bokoblins (JP: 4)
- JP in pot before boss (JP: 5)
- Gohma
- Set wind S to enter KoRL
Forest Haven (sail)
-
Barrel game (160/200)
-
Buy Bait Bag and Hyoi Pear from Beedle (130/200) (can buy extras to be safe)
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Enter FH, fight the chus
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Savewarp after Deku Leaf
-
Set wind NW and enter Forbidden Woods from KoRL
-
Forbidden Woods
- Leaf pumps to skip a baba bud
- Glide to moving platform
- Use boko baba stick to destroy door flower
- Use nut to destroy door flower in main room
- Skip the vine maze to get the small key
- Open warp pot in the main room after small key
- Mothula miniboss
- Savewarp after Boomerang
- Use warp pot, blue flower jump
- Skip flower sailing with leaf pumps
- Savewarp after Big Key
- Use warp pot
- Get magic before boss
- Kalle Demos with boomerang
-
Fill up magic and savewarp after Farore's Pearl cutscene
-
Do one of the following routes depending on whether you use Tingle Tuner or not
Tuner
E. Triangle (sail)
- Barrel game (200/200)
- Place Farore's Pearl
Greatfish (sail)
Windfall (sail)
- Set wind SW after arriving
- Go to bomb house to learn the password
- Input the password
- Savewarp after Bombs
N. Triangle (sail)
- Place Din's Pearl
Islet of Steel (sail)
- Get Triforce Chart 1 and Save Warp
Needle Rock (sail)
- Sink golden ship for Treasure Chart 16
Diamond Steppe (sail)
- Set wind E
- Call Tingle
- Diamond Steppe Early with wind tunnel and green ting (160/200)
- Grab magic in grass by cave entrance
- Get Ghost Ship Chart, skip a few warp pots
- Leave normally
Outset (sail)
- Enter Beedle's ship and leave to enter KoRL
- Nayru's Pearl
Shark Island (sail)
- Open Ghost Ship Chart and Treasure Chart 16
- Salvage Treasure Chart 28
- Open Treasure Chart 28
S. Triangle (sail)
- Place Nayru's Pearl
Tower of the Gods
- In-bounds F1 Skip
- Hidden purple rupee in main room (200/200)
- Tingle balloon strat for 1st Statue, learn Command Melody (170/200)
- Skip Command Melody on 2nd Statue
- Darknut miniboss
- Glide to small key
- Skip Command Melody on 3rd Statue
- Tingle balloon to skip scales (140/200)
- Leaf pump to boss key chest
- Gohdan
- Ring the bell (without clipping)
No Tuner
Two-Eye Reef (sail)
- Defeat Big Octo for Double Magic
Shark Island (sail)
- Get warped by Cyclos for 1/8 chance to land at Greatfish, or just keep sailing
Greatfish (sail)
Windfall (sail)
- Set wind SW after arriving
- Go to bomb house to learn the password
- Input the password
- Savewarp after Bombs
N. Triangle (sail)
- Place Din's Pearl
Islet of Steel (sail)
- Get Triforce Chart 1 and Save Warp
Needle Rock (sail)
- Sink golden ship for Treasure Chart 16
Diamond Steppe (sail)
- Set wind E
- Diamond Steppe Early with wind tunnel and double magic
- Grab magic in grass by cave entrance
- Get Ghost Ship Chart, skip a few warp pots
- Savewarp
Outset (sail)
- Enter Beedle's ship and leave to enter KoRL
- Nayru's Pearl
Shark Island (sail)
- Open Ghost Ship Chart and Treasure Chart 16
- Salvage Treasure Chart 28
- Open Treasure Chart 28
S. Triangle (sail)
- Place Nayru's Pearl
E. Triangle (sail)
- Place Farore's Pearl
Tower of the Gods
- In-bounds F1 Skip
- 1st Statue, learn Command Melody
- Skip Command Melody on 2nd Statue
- Darknut miniboss
- Glide to small key
- Skip Command Melody on 3rd Statue
- Leaf pump to boss key chest
- Gohdan
- Ring the bell (without clipping)
Routes converge here
- No Tuner route has 10 fewer rupees, but that doesn't matter much
Hyrule 1
- Enter Castle
- Block Puzzle
- Master Sword
- Hyrule 1 fight, grab arrows in pot
- Leave Hyrule
To Hyrule 2
Tower of the Gods
- Set wind W
N. Triangle (sail)
- Learn Ballad of Gales
Greatfish (warp)
Needle Rock (sail)
- Salvage Treasure Chart 3
Windfall (warp)
N. Fairy (sail)
- Get 1000 rupee wallet (140/1000)
Forsaken Fortress 2 (sail)
- Enter FF2 before midnight (for ghost ship cycle)
- Defeat Phantom Ganon for Skull Hammer
- Climb to searchlight and leaf to staircase
- Helmaroc King
- Skip or fight normally
Hyrule 2
- Watch Tetra to Zelda, leave Hyrule
Ghost Ship
Mother and Child (warp)
- Get Fire & Ice Arrows
Dragon Roost (warp)
Fire Mountain (sail)
- Get Power Bracelets and Save Warp
E. Fairy (sail)
- Open Treasure Chart 3
- Salvage Treasure Chart 40
- Open Treasure Chart 40
Outset (warp)
- Get 5000 rupee wallet and leave (140/5000)
- Leaf to Savage Labyrinth
- Grapple bokoblins (JP: 21)
- Get all rupees (466/5000)
- Get Triforce Chart 6 and Save Warp
- Set wind NE
Headstone (sail)
- Salvage Triforce Chart 5
- Learn Earth God's Lyric
Windfall (warp)
- Give Joy Pendants to Mrs. Marie for Cabana Deed and leave normally (486/5000)
Gale (sail)
- Use repeated Wind Waker pulls to skip using Iron Boots
- Learn Wind God's Aria
S. Fairy (warp)
Ice Ring (sail)
- Skip skating around on ice, glide to last platform, roll through the wind
- Get Iron Boots and Savewarp
Private Oasis (sail)
- Try to get all 255 rupees (741/5000)
- Get Triforce Chart 2 and Savewarp
Bomb Island (sail)
- Sail to Ghost Ship
- Farm 7 times (savewarp after each farm, skip the fight with leaf pumping) (2911/5000)
- Get Triforce Chart 4
To Earth Temple
Bird's Peak Rock (sail)
- Safety save before using Hyoi Pear, use bow on some switches
- Get Triforce Chart 3
- Leave normally
Tingle Island (warp)
- Decipher Triforce Charts 1-6 (523/5000)
Greatfish (warp)
- Open Triforce Charts 1-6
- Salvage Triforce Shard 1 (1/8)
- Set wind E
Stone Watcher (sail)
- Salvage Triforce Shard 3 (2/8)
- Get Triforce Chart 7 and Savewarp
S. Triangle (sail)
- Salvage Triforce Shard 6 (3/8)
Dragon Roost (warp)
- Fill magic from pots
- Get Medli
Outset (warp)
- Salvage Triforce Shard 4 (4/8)
Headstone (sail)
- Earth Temple
- Skip Command Melody in 1st room
- Fight the Chus
- Fly to Skull Hammer Peg, get small key
- Throw Medli up ledge and bomb boost to skip chu staircase room
- Skip Command Melody in block room, leave Medli there
- Moblin and Poe fight
- Use boomerang to get the small key
- Skip Stalfos Miniboss with leaf pumps for Mirror Shield, backtrack to main room with Medli using the way you came from
- Shine light at statue to access basement
- Shine light at elephant statues
- Skip pushing the Mirror and playing CM on last elephant statue
- Get the small key and unlock the door, go to mirror room
- Skip all of Big Key puzzle
- Get Big Key (shoot the blue bubbles before they spawn)
- 50 rupees in closest chest (573/5000) (skip if you have between and 444 and 493 rupees, get the Wind Temple orange rupee instead)
- Backtrack to Boss Door
- Jalhalla fight
To Wind Temple
Forest Haven (warp)
- Get Makar
Cliff Plateau (sail)
- Salvage Triforce Shard 5 (5/8)
Windfall (warp)
Gale (sail)
- Enter Wind Temple
- Backup orange rupee in 2nd room if you have less than 544 rupees
- Do one of the following routes (right/left in the main room is always with Link facing the center of the room)
Makar Kidnapping Skip Route:
- Plant 2 trees and savewarp to skip Makar Kidnapping (2 frame window)
- Go back to kidnapping room, pick up Makar
- Leave Makar in main room, open warp pot in main room with Fire Arrow
- Backtrack and take warp pot
- Bomb Boost to small key
- Roll to miniboss, use Makar to activate fan before entering
- Leave normally after hookshot then leaf up to Armos room, Armos fight, Small Key
- Jump down-left, pick up Makar, travel to top to open floor
- Jump down-left with Makar
- Get Big Key
- Jump down to basement
Standard Route:
- Plant 2 trees and let Makar get caught
- Open warp pot in main room with Fire Arrow
- Backtrack and take warp pot
- Bomb Boost to small key
- Save Warp after Hookshot or Leave normally and get caught by floormaster
- Rescue Makar, throw Makar to the right, and travel to top to open floor
- Jump down-left with Makar
- Get Big Key
- Use Makar to activate fan then leaf up to Armos room, Armos fight, Small Key
- Jump down to basement
Routes merge here:
-
Skip using Makar for rest of dungeon
-
52 rupees before boss door (625/5000)
-
Molgera fight
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Salvage Triforce Shard 2 (6/8)
To End
Dragon Roost (warp)
- Shoot down 200 rupee chest (825/5000)
Overlook (sail)
- Get Triforce Chart 8 and Savewarp
Tingle Island (warp)
- Decipher Triforce Charts 7-8 (29/5000)
Dragon Roost (warp)
Seven-Star (sail)
- Open Triforce Charts 7-8
- Salvage Triforce Shard 7 (7/8)
S. Fairy (warp)
Two-Eye Reef (sail)
- Salvage Triforce Shard 8 (8/8)
Tower of the Gods (warp)
Hyrule 3
- Mighty Darknut Fight
Ganon's Tower
- Enter Trials area
- Leaf to WT trial, leaf pump past both gaps, Molgera
- Enter ET trial, use hookshot on blue chus, roll past stalfos, Jalhalla
- Enter FW trial, magic, Kalle Demos
- Enter DRC trial, magic, shoot ice arrow on middle geyser and leaf to it, leaf to end, Gohma
- Light Arrows
- Puppet Ganon
- Climb Red Rope
- Ganondorf