All Dungeons (GCN)
Click here for an image of the Great Sea Chart with quadrant names and notation if you are not familiar with the map.
This is the fastest route on the Gamecube version. The run should be played on the japanese version of the game for fast text, and the optimal route requires the use of the Tingle Tuner.
Prologue
-
[Manual Superswim](https://www.zeldaspeedruns.com/tww/early-items/wind-waker) to DRI [B7 to F2]
To start, sidehop off the lookout tower onto the dock. Roll and then jump into the water at the cliff between the eastern wooden dock and the beach. There is collision under the water here that allows you to refill your air when you swim next to the cliff. Pull down the freecam and begin performing a manual superswim. Pause, hold down on the control stick, unpause and then repause again after only 1 frame of gameplay (we call this "frame perfect pause buffering"). Then hold up, frame perfect pause buffer, hold down, frame perfect pause buffer, etc. Every frame that Link turns around he gains -3 units of speed. Keep repeating this until you get at least -500 speed (so without any mistakes that would be 167 frame perfect pauses). Once you've achieved a high enough speed, and after the next frame perfect pause buffer where you hold up, hold L and ESS up (that is: up only high enough as to be above the control stick deadzone) and perform another frame perfect pause buffer. Keep holding ESS up and then unpause. Link will now sweep past the camera. Once you see Link again, hold fully up on the control stick to begin the upcharge (where all you have to do to charge more speed is hold up). Once you've built up about -1800 speed, pause buffer and adjust Link so that he lines up with the air refill spot from the start. Swim into that air refill spot by aiming at it and holding ESS down to preserve swim speed. Once Link hits the spot and gets an air refill, keep holding ESS down and turn the camera to turn Link left and make your way to Dragon Roost Island, being sure to avoid colliding with any islands along the way until you hit the Wind Waker cutscene.
-Wind Waker
Mash through the cutscene text and play the Wind Waker example songs.
Learn Wind's Requiem (watch Zephos Cutscene)
Equip the Wind Waker and then roll through the tunnel to the Wind's Requiem stone on the eastern side of Dragon Roost Island.
Forsaken Fortress 1
-
[Superswim](https://www.zeldaspeedruns.com/tww/Techniques/superswim#camera-lock-superswim) to Northern Fairy Island Submarine [F2 to C1]
Sidehop and take out the Wind Waker to put it in Link's hand. Go to the southern ledge of the small island and hang off the ledge so that when Link climbs up, he's directly in front of the pillar on either side of the stairs. Climb back up and pull out the Wind Waker as soon as possible to cause a Wind Waker dive. Then, cancel the Wind Waker 3 frames before you hit the ground to cause storage. If you timed it correctly, Link will still be holding out the Wind Waker while you have control of the camera. Cancel the Wind Waker again, and then immediately pull it out again to cause Camera Lock. Maneavuer into the water just off the shore on the side where you got storage and begin to charge a superswim. Make sure that you're close enough to the shore to get air refills for at least a few seconds. Once you've gotten air for a few seconds, buffer your swim to the southern side of DRI and then continue charging from there. You'll want to do this to get a clear westward path to the Northern Fairy Isle Submarine. The submarine is 3 quadrants west and 1 quadrant north of DRI. Once you've built up enough speed, release your superswim in a west and slightly northward direction. Unlike the Manual Superswim, for Camera Lock Superswims you'll want to hold L and ESS Down to preserve speed (MSS only needs ESS Down). Make sure you avoid getting too close to Windfall Island, otherwise you might risk having the great sea reload and getting rid of your Camera Lock. Once you make it to Northern Fairy Island, the submarine is located northwest of the main island. Pull out the Wind Waker after landing on it to cancel the Camera Lock and then head inside the submarine.
-Get caught
Jump or sidehop down into the main hull of the submarine. Get close to a moblin as fast as you can to get captured. Since Link doesn't have a sword, lantern moblins are programmed to catch him and throw him into the Forsaken Fortress 1 (FF1) jail cell, regardless of where they catch him.
Leave jail
Hold down before loading into the jail cell to make Link get up faster. Then climb onto the table, jump to the top of the shelf, and crawl through the crawlspace to get out. Roll through the hallway and swing on the rope to cross the gap. Head through the left door outside.
Windfall
- Spawn at Windfall
- Flower rupees
- Pot under ramp
- Pot on ledge
- Sploosh yellow rupees (alternatively get the 3 RNG pots near bomb shop after sail)
- Pot near Lenzo door
- RNG pot near Zunari
- Buy Sail
- Store Sail text
- Get double storage
- Superswim to Greatfish [D2 to B4]
- Greatfish cutscene skip
- [Wind Waker, Sail]
- Greatfish cutscene skip
- Sail back to Windfall
- Flower rupees again
- Pot under ramp again
- Pot on ledge again
- Free Tingle, rupee under bed
- Pot under ramp again
- Pot on ledge again
- Grave flowers if lower than 60 rupees
- Password Skip
- Bombs
- Savewarp
- [Wind Waker, Bombs, Tingle Tuner]
Forest Haven
- Activate Tuner
- Double Storage Superswim to Forest Haven (make sure to have 60 rupees first) [D2 to F6]
- Hover outside for leaf early (40 rupees)
- Deku Tree cutscene skip
- Deku Leaf
- [Wind Waker, Bombs, Deku Leaf]
- Set wind to W
- Tingle Balloon and leaf pump to FW (10 rupees)
- Enter Forbidden Woods
- Leaf Pumps to skip Baba Bud
- Glide to moving platform
- Tingle bomb for purple rupee (50 rupees)
- Store chest inside tree (double bomb to kill deku baba)
Skip the next steps if you can open the portal in Ganon's Tower without the boomerang:
- Early Boomerang with Chest Storage
- Mothula Miniboss
- Store boomerang chest to leave faster
- Store chest in mothula room
Routes merge here:
- FW Big Key Skip
- Kalle Demos with Bombs
- Farore's Pearl
- Leave normally
Dragon Roost Island
- Superswim to ETI [F6 to F4]
- place pearl
- Superswim to DRI (take damage with Fire Mountain) [F4 to F2]
- Delivery Bag Skip Hover with Tuner
- Leaf accross fountain
- Enter DRC
- Take Damage + purple rupee
- Main Room Cutscene Skip
- Hover to 3rd floor with Tuner
- Leaf accross gaps outside
- Miniboss with storage strats, Grappling Hook (store Medli), Moblin Orb
- Set Wind to E (combined with Miniboss storage strats if possible)
- [Wind Waker, Grappling Hook, Deku Leaf]
- Chest Storage BK Skip
- Gohma
Outset
- Double Storage Superswim to Outset (air refill off SIx-Eye [D4], tingle balloon off Eastern Fairy [E3], or shore for striaght shot) [F2 to B7]
- Drown in whirlpool
- [Wind Waker, Bombs, Sail]
- Nayru's Pearl
- Drown in whirlpool
- Superswim to STI [B7 to D5]
- place pearl
- Superswim to NTI [D5 to D3]
- place pearl
Tower of the Gods, Hyrule 1
- TotG with tuner strats
- Enter TotG
- [Wind Waker, Bombs, Deku Leaf]
- Floor 1 Skip with Bomb Ledge Clip
- Tingle Bomb for purple rupee and yellow in pot
- Jack Clip for first statue
- Activate balloon before leaving first statue maze room for use in moving platform room
- Learn the Command Melody
- Command Melody Skip on 2nd Statue
- Darknut miniboss, blue rupee from darknut
- [Hero's Bow, Bombs, Deku Leaf]
- Glide to Small Key
- Leaf Pumps to get accross scales on the way to the 3rd statue
- Skip Command Melody on 3rd Statue
- Skip scales with balloon on the way back
- Skip Lasers for Big Key
- Green Ting (50 rupees)
- Gohdan
- [Grappling Hook, Bombs, Deku Leaf]
- Ring the bell
- Enter TotG
- Hyrule 1
- Make sure to enter the castle with full magic
- Puzzle Skip
- Hyrule Escape
- [Wind Waker, Bombs, Deku Leaf]
- Bomb Push Barrier Skip
- Trials Skip
- [Hero's Bow, Bombs, Deku Leaf]
- Open Portal with bow (boomerang if you have it)
- Farm to 200 rupees in maze and full magic (should only need one load) (200 rupees)
- Light Arrows, Shoot Phantom Ganon
- Leave Ganon's Tower
- Leave to FF2
- Damage down during Phantom Ganon fight
- [Wind Waker, Bombs, Deku Leaf]
- Skull Hammer Chest Storage to climb FF2
- Helmaroc Skip, take damage to 1/2 health
- Hyrule 2 Skip
- Deathwarp
- Damage down during Phantom Ganon fight
Earth Temple
- Superswim to Gale Island [D2 to D1]
- Enter Gale Island
- [Wind Waker, Bombs, Skull Hammer]
- Repeated wind waker pulls to enter without Iron Boots
- Learn WGA
- [Wind Waker, Hero's Bow, Deku Leaf]
- Get magic refill
- Enter Gale Island
- Superswim to Fire Mountain, drown [D1 to F3]
- Use green ting (160 rupees)
- Power Bracelets, leave normally
- Superswim to Headstone (reef air refill), make sure to have full magic [F3 to C7]
- Enter Headstone Island
- [Bombs, Hero's Bow, Deku Leaf]
- Early Earth Temple with Bomb Push Clip
- Enter Headstone Island
- Enter ET
- Tingle Balloon + Ice Arrow on Moblin Strat in first room, green ting (90 rupees)
- Damage down from Moblins to prepare the WT hover
- Defeat dark chus with light arrows, get orb if spawns (100 rupees)
- Farm until full magic
- [Bombs, Wind Waker, Deku Leaf]
- Clip past statue (door storage strat)
- Store song stone text, target skull and tingle bomb for Tingle Chest, store chest, close text for visibility, get pots (120 rupees)
- Song Stone skip with Chest Storage
- Mirror Shield Skip in basement with balloon (90 rupees)
- Small Key Skip with Chest Storage
- Skip elephant statue, skip 2nd song stone (get blue in coffin) (95 rupees)
- Magic pot and rupee pot, Chest Storage BK Skip (105 rupees)
- [Bombs, Hero's Bow, Deku Leaf]
- Jalhalla with light arrows (take damage during fight to end with 1/2 health)
- Headstone blue and greens if needed (110 rupees)
- [Wind Waker, Hero's Bow, Sail]
- Superswim to Ice Ring [C7 to E6]
- Get up the island using the chest, Tingle balloon to skip platforms (80 rupees)
- Roll through wind, Iron Boots, leave normally
- [Wind Waker, Grappling Hook, Deku Leaf]
- Superswim to FH [E6 to F6]
- Get Makar
- Superswim Gale Island (balloon air refill off Bomb Island) (50 rupees) [F6 to F5 to D1]
Wind Temple
- Play WGA with Makar
- Enter WT
- [Wind Waker, Bombs, Deku Leaf]
- Skip CM in first room with Tingle Balloon + Makar Damage Interrupt (20 rupees)
- Drain your remaining health in the main room and Zombie Hover to the door frame, red ting, roll clip, early miniboss (0 rupees)
- [Hero's Bow, Bombs, Deku Leaf]
- Miniboss fight, Darknut orb (10 rupees)
- [Wind Waker, Bombs, Deku Leaf]
- Store hookshot chest and leave
- [Wind Waker, Bombs, Iron Boots]
- Break floor pannels without falling, get small key, store treasure chart chest
- [Hookshot, Deku Leaf, Iron Boots]
- Skip last fan cage with chest storage through door frame
- Skip planting trees in the basement, Skip blocks with iron boots sidehops
- Rupee pot before boss door, Chest Storage BK Skip (60 rupees)
- Molgera (Quick Kill)
- [Wind Waker, Deku Leaf, Bombs]
- Enter WT
Endgame
- Superswim to FCP (balloon swim off Crescent [E1] or drown rubbing back of FCP) [D1 to G2], Escape minigame with bomb boost (50 rupees)
- Get storage with flag push
- [Wind Waker, Hookshot, Sail]
- Sail away from FCP quadrant (towards Overlook [G1])
- Once out of the quadrant, superswim to FF2 (balloon air refill off Overlook) [G1 to A1] (20 rupees)
- Trigger cutscene near FF2 door to spawn KoRL, enter warp portal
- [Wind Waker, Bombs, Deku Leaf]
- Puppet Ganon Cutscene Skip
- Puppet Ganon Skip with Tingle Tuner Hover (0 rupees) or Puppet Ganon Skip with Warp Pot Snipe (faster, RNG).
- Ganondorf